ANNA - The 330P4

I created this vehicle from concept to rendering, including modeling, texturing, and lighting. This vehicle was designed for my final year project, a short film centered around a futuristic/modified car race. For this particular model, I aimed for a Scifi, Ready Player One-like atmosphere. It's worth noting that each car's body is based on an existing model. As a vintage car enthusiast, I chose models that I particularly like and redesigned their bodies and everything else, adapting them to fit the film's concept and ambiance.

I modeled each vehicle in 3ds Max and textured them in Substance Painter. While the final renders in the film were done in Unreal Engine 5, the studio shots were rendered in 3ds Max using Vray.