ANNA - Garage assets

This is the garage I conceptualized, modeled, and textured for our short film "Anna". I also created the surrounding environment and handled the lighting. The camera work was done by my friend, Arnaud Van den Bosch. I drew inspiration from a lot of stereotypical American garage references, and of course, added some personal touches.

The modeling was done in 3ds Max and the texturing in Substance Painter. We rendered the film in Unreal Engine 5, it was overall our first experience with the engine.